Files
Cubed/include/Cubed/ui/item_slot.hpp
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

33 lines
1.0 KiB
C++

#pragma once
#include "Cubed/gameplay/block.hpp"
#include "Cubed/ui/image.hpp"
#include "Cubed/ui/widget.hpp"
namespace Cubed {
class TextureManager;
class ItemSlot : public Widget {
public:
static constexpr float DEFAULT_WIDTH = 16.0f;
static constexpr float DEFAULT_HEIGHT = 16.0f;
ItemSlot(Widget* parent);
ItemSlot& set_default_background(TextureManager& m_texture_manager);
ItemSlot& set_scale(float m_scale);
ItemSlot& set_item(BlockType id, const Texture* texture);
float width() const override;
float height() const override;
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
BlockType block() const;
bool hovered() const;
private:
static constexpr const char* DEFAULT_SLOT_PATH = "texture/ui/slot.png";
void on_render(Renderer& renderer) override;
void on_update(float dt) override;
std::unique_ptr<Image> m_background;
std::unique_ptr<Image> m_foreground;
BlockType m_block_type;
float m_scale = 1.0f;
bool m_hovered = false;
};
} // namespace Cubed