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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#pragma once
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#include "Cubed/gameplay/block.hpp"
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#include "Cubed/ui/image.hpp"
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#include "Cubed/ui/widget.hpp"
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namespace Cubed {
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class TextureManager;
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class ItemSlot : public Widget {
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public:
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static constexpr float DEFAULT_WIDTH = 16.0f;
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static constexpr float DEFAULT_HEIGHT = 16.0f;
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ItemSlot(Widget* parent);
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ItemSlot& set_default_background(TextureManager& m_texture_manager);
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ItemSlot& set_scale(float m_scale);
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ItemSlot& set_item(BlockType id, const Texture* texture);
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float width() const override;
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float height() const override;
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bool handle_mouse_move_event(const MouseMoveEvent& e) override;
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BlockType block() const;
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bool hovered() const;
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private:
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static constexpr const char* DEFAULT_SLOT_PATH = "texture/ui/slot.png";
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void on_render(Renderer& renderer) override;
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void on_update(float dt) override;
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std::unique_ptr<Image> m_background;
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std::unique_ptr<Image> m_foreground;
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BlockType m_block_type;
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float m_scale = 1.0f;
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bool m_hovered = false;
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};
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} // namespace Cubed
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