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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/// @ref gtx_scalar_multiplication
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/// @file glm/gtx/scalar_multiplication.hpp
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/// @author Joshua Moerman
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///
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/// @defgroup gtx_scalar_multiplication GLM_GTX_scalar_multiplication
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/// @ingroup gtx
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///
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/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
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///
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/// Enables scalar multiplication for all types
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///
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/// Since GLSL is very strict about types, the following (often used) combinations do not work:
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/// double * vec4
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/// int * vec4
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/// vec4 / int
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/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
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#pragma once
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#include "../detail/setup.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
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#endif
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../mat2x2.hpp"
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#include <type_traits>
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namespace glm
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{
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/// @addtogroup gtx_scalar_multiplication
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/// @{
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template<typename T, typename Vec>
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using return_type_scalar_multiplication = typename std::enable_if<
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!std::is_same<T, float>::value // T may not be a float
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&& std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
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>::type;
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#define GLM_IMPLEMENT_SCAL_MULT(Vec) \
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template<typename T> \
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return_type_scalar_multiplication<T, Vec> \
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operator*(T const& s, Vec rh){ \
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return rh *= static_cast<float>(s); \
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} \
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\
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template<typename T> \
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return_type_scalar_multiplication<T, Vec> \
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operator*(Vec lh, T const& s){ \
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return lh *= static_cast<float>(s); \
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} \
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\
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template<typename T> \
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return_type_scalar_multiplication<T, Vec> \
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operator/(Vec lh, T const& s){ \
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return lh *= 1.0f / static_cast<float>(s); \
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}
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GLM_IMPLEMENT_SCAL_MULT(vec2)
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GLM_IMPLEMENT_SCAL_MULT(vec3)
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GLM_IMPLEMENT_SCAL_MULT(vec4)
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GLM_IMPLEMENT_SCAL_MULT(mat2)
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GLM_IMPLEMENT_SCAL_MULT(mat2x3)
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GLM_IMPLEMENT_SCAL_MULT(mat2x4)
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GLM_IMPLEMENT_SCAL_MULT(mat3x2)
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GLM_IMPLEMENT_SCAL_MULT(mat3)
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GLM_IMPLEMENT_SCAL_MULT(mat3x4)
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GLM_IMPLEMENT_SCAL_MULT(mat4x2)
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GLM_IMPLEMENT_SCAL_MULT(mat4x3)
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GLM_IMPLEMENT_SCAL_MULT(mat4)
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#undef GLM_IMPLEMENT_SCAL_MULT
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/// @}
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} // namespace glm
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