Files
Cubed/src/camera.cpp

54 lines
1.3 KiB
C++

#include "Cubed/camera.hpp"
#include "Cubed/gameplay/player.hpp"
#include "Cubed/tools/cubed_assert.hpp"
namespace Cubed {
Camera::Camera() {}
void Camera::update_move_camera() {
ASSERT_MSG(m_player, "nullptr");
auto pos = m_player->get_player_pos();
// pos.y need to add 1.6f to center
m_camera_pos = glm::vec3(pos.x, pos.y + 1.6f, pos.z);
}
void Camera::camera_init(Player* player) {
m_player = player;
update_move_camera();
reset_camera();
hot_reload();
}
void Camera::hot_reload() {}
void Camera::reset_camera() { m_firse_mouse = true; }
void Camera::update_cursor_position_camera(double xpos, double ypos) {
if (m_firse_mouse) {
m_last_mouse_x = xpos;
m_last_mouse_y = ypos;
m_firse_mouse = false;
return;
}
float offset_x = xpos - m_last_mouse_x;
float offset_y = m_last_mouse_y - ypos;
m_last_mouse_x = xpos;
m_last_mouse_y = ypos;
ASSERT_MSG(m_player, "nullptr");
m_player->update_front_vec(offset_x, offset_y);
}
const glm::mat4 Camera::get_camera_lookat() const {
ASSERT_MSG(m_player, "nullptr");
return glm::lookAt(m_camera_pos, m_camera_pos + m_player->get_front(),
glm::vec3(0.0f, 1.0f, 0.0f));
}
const glm::vec3& Camera::get_camera_pos() const { return m_camera_pos; }
} // namespace Cubed