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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
182 lines
6.1 KiB
C++
182 lines
6.1 KiB
C++
/// @ref ext_scalar_common
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/// @file glm/ext/scalar_common.hpp
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///
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/// @defgroup ext_scalar_common GLM_EXT_scalar_common
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/// @ingroup ext
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///
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/// Exposes min and max functions for 3 to 4 scalar parameters.
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///
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/// Include <glm/ext/scalar_common.hpp> to use the features of this extension.
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///
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/// @see core_func_common
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/// @see ext_vector_common
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#pragma once
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// Dependency:
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#include "../common.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_EXT_scalar_common extension included")
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#endif
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namespace glm
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{
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/// @addtogroup ext_scalar_common
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/// @{
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/// Returns the minimum component-wise values of 3 inputs
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (min)(T a, T b, T c);
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/// Returns the minimum component-wise values of 4 inputs
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (min)(T a, T b, T c, T d);
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/// Returns the maximum component-wise values of 3 inputs
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (max)(T a, T b, T c);
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/// Returns the maximum component-wise values of 4 inputs
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (max)(T a, T b, T c, T d);
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/// Returns the minimum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (fmin)(T a, T b);
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/// Returns the minimum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (fmin)(T a, T b, T c);
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/// Returns the minimum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (fmin)(T a, T b, T c, T d);
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/// Returns the maximum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (fmax)(T a, T b);
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/// Returns the maximum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (fmax)(T a, T b, T C);
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/// Returns the maximum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam T A floating-point scalar type.
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///
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/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
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/// @see ext_scalar_common
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template<typename T>
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GLM_FUNC_DECL T (fmax)(T a, T b, T C, T D);
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/// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
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///
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/// @tparam genType Floating-point scalar types.
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///
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/// @see ext_scalar_common
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template<typename genType>
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GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal);
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/// Simulate GL_CLAMP OpenGL wrap mode
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///
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/// @tparam genType Floating-point scalar types.
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///
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/// @see ext_scalar_common extension.
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template<typename genType>
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GLM_FUNC_DECL genType clamp(genType const& Texcoord);
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/// Simulate GL_REPEAT OpenGL wrap mode
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///
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/// @tparam genType Floating-point scalar types.
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///
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/// @see ext_scalar_common extension.
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template<typename genType>
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GLM_FUNC_DECL genType repeat(genType const& Texcoord);
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/// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode
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///
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/// @tparam genType Floating-point scalar types.
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///
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/// @see ext_scalar_common extension.
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template<typename genType>
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GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
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/// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
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///
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/// @tparam genType Floating-point scalar types.
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///
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/// @see ext_scalar_common extension.
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template<typename genType>
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GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam genType floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see ext_scalar_common extension.
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template<typename genType>
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GLM_FUNC_DECL int iround(genType const& x);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam genType floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see ext_scalar_common extension.
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template<typename genType>
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GLM_FUNC_DECL uint uround(genType const& x);
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/// @}
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}//namespace glm
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#include "scalar_common.inl"
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