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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
/// @ref ext_scalar_int_sized
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/// @file glm/ext/scalar_int_sized.hpp
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///
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/// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized
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/// @ingroup ext
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///
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/// Exposes sized signed integer scalar types.
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///
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/// Include <glm/ext/scalar_int_sized.hpp> to use the features of this extension.
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///
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/// @see ext_scalar_uint_sized
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#pragma once
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#include "../detail/setup.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_EXT_scalar_int_sized extension included")
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#endif
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namespace glm{
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namespace detail
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{
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# if GLM_HAS_EXTENDED_INTEGER_TYPE
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typedef std::int8_t int8;
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typedef std::int16_t int16;
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typedef std::int32_t int32;
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# else
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typedef signed char int8;
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typedef signed short int16;
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typedef signed int int32;
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#endif//
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template<>
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struct is_int<int8>
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{
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enum test {value = ~0};
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};
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template<>
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struct is_int<int16>
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{
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enum test {value = ~0};
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};
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template<>
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struct is_int<int64>
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{
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enum test {value = ~0};
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};
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}//namespace detail
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/// @addtogroup ext_scalar_int_sized
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/// @{
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/// 8 bit signed integer type.
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typedef detail::int8 int8;
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/// 16 bit signed integer type.
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typedef detail::int16 int16;
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/// 32 bit signed integer type.
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typedef detail::int32 int32;
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/// 64 bit signed integer type.
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typedef detail::int64 int64;
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/// @}
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}//namespace glm
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