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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
27 lines
720 B
C++
27 lines
720 B
C++
/// @ref gtx_exterior_product
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#include <limits>
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namespace glm {
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namespace detail
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{
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template<typename T, qualifier Q, bool Aligned>
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struct compute_cross_vec2
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'cross' accepts only floating-point inputs");
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return v.x * u.y - u.x * v.y;
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}
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};
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}//namespace detail
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
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{
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return detail::compute_cross_vec2<T, Q, detail::is_aligned<Q>::value>::call(x, y);
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}
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}//namespace glm
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