Files
Cubed/src/gameplay/client_world.cpp

1080 lines
33 KiB
C++

#include "Cubed/gameplay/client_world.hpp"
#include "Cubed/config.hpp"
#include "Cubed/gameplay/chunk_generator.hpp"
#include "Cubed/gameplay/entity.hpp"
#include "Cubed/gameplay/game_time.hpp"
#include "Cubed/gameplay/packet.hpp"
#include "Cubed/scene/world_scene.hpp"
#include "Cubed/tools/math_tools.hpp"
#include "Cubed/tools/time_tools.hpp"
#include <absl/container/inlined_vector.h>
#include <numbers>
using namespace std::chrono;
using namespace std::chrono_literals;
using namespace google::protobuf;
namespace Cubed {
namespace {
struct ChunkRenderData {
std::array<const std::vector<BlockType>*, 4> neighbor_block;
ClientChunk* chunk;
};
} // namespace
ClientWorld::ClientWorld(AudioEngine& auido, Config& config, WorldScene& scene)
: m_player(*this), m_audio(auido), m_config(config), m_world_scene(scene) {}
ClientWorld::~ClientWorld() {
m_client->close();
stop_client_thread();
stop_thread_pool();
// Must first clean up and push the generated chunk data into
// m_pending_delete_vbo and m_pending_delete_vao; cannot delete them in the
// destructor, otherwise it will cause leaks and use-after-free.
m_dirty_chunk_queue.clear();
m_pending_upload_queue.clear();
m_chunks.clear();
if (m_is_pending_delete_queue_free.exchange(true)) {
return;
}
{
std::lock_guard lk(m_delete_vbo_mutex);
m_pending_delete_vbo.clear();
}
{
std::lock_guard lk(m_delete_vao_mutex);
m_pending_delete_vao.clear();
}
m_ticktimers.clear();
}
const std::optional<LookBlock>& ClientWorld::get_look_block_pos() const {
return m_player.get_look_block_pos();
}
ClientPlayer& ClientWorld::get_player() { return m_player; }
const ClientPlayer& ClientWorld::get_player() const { return m_player; }
int ClientWorld::get_block(const glm::ivec3& block_pos) const {
auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
chunk_cacc cacc;
if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
return 0;
}
const auto& chunk_blocks = cacc->second->get_chunk_blocks();
auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
z >= CHUNK_SIZE) {
return 0;
}
return chunk_blocks[ClientChunk::index(x, y, z)];
}
bool ClientWorld::is_solid(const glm::ivec3& block_pos) const {
auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
chunk_cacc cacc;
if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
return false;
}
const auto& chunk_blocks = cacc->second->get_chunk_blocks();
auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
z >= CHUNK_SIZE) {
return false;
}
auto id = chunk_blocks[ClientChunk::index(x, y, z)];
if (BlockManager::is_gas(id) || BlockManager::is_liquid(id)) {
return false;
} else {
return true;
}
}
bool ClientWorld::can_pass_block(const glm::ivec3& block_pos) const {
auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
chunk_cacc cacc;
if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
return true;
}
const auto& chunk_blocks = cacc->second->get_chunk_blocks();
auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
z >= CHUNK_SIZE) {
return true;
}
auto id = chunk_blocks[ClientChunk::index(x, y, z)];
return BlockManager::is_passable(id);
}
void ClientWorld::rebuild_world() {
if (m_is_rebuilding.exchange(true)) {
return;
}
stop_client_thread();
stop_thread_pool();
m_chunks.clear();
m_pending_upload_queue.clear();
start_thread_pool();
start_client_thread(m_player.get_uuid());
request_chunk();
m_is_rebuilding = false;
}
BlockType ClientWorld::get_block_tpye(const glm::ivec3& block_pos) const {
auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
chunk_cacc cacc;
;
if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
// block_pos.z);
return 0;
}
const auto& chunk_blocks = cacc->second->get_chunk_blocks();
auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
z >= CHUNK_SIZE) {
// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
// block_pos.z);
return 0;
}
return chunk_blocks[ClientChunk::index(x, y, z)];
}
void ClientWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
int world_x, world_y, world_z;
world_x = block_pos.x;
world_y = block_pos.y;
world_z = block_pos.z;
auto [chunk_x, chunk_z] = get_chunk_pos(world_x, world_z);
ChunkPos pos{chunk_x, chunk_z};
BlockType origin_id = 0;
{
chunk_acc acc;
if (!m_chunks.find(acc, pos)) {
return;
}
auto [x, y, z] = ClientChunk::world_to_block(world_x, world_y, world_z,
chunk_x, chunk_z);
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
z >= CHUNK_SIZE) {
return;
}
int idx = ClientChunk::index(x, y, z);
origin_id = acc->second->get_chunk_block(idx);
acc->second->set_chunk_block(idx, id);
acc->second->mark_dirty();
}
glm::vec3 sound_pos{world_x + 0.5f, world_y + 0.5f, world_z + 0.5f};
if (id == 0) {
std::string name = BlockManager::name_form_id(origin_id);
std::string sound = "block/" + name + "/break.ogg";
m_pending_sound.emplace(sound, sound_pos);
} else {
std::string name = BlockManager::name_form_id(id);
std::string sound = "block/" + name + "/place.ogg";
m_pending_sound.emplace(sound, sound_pos);
}
auto pool = m_thread_pool.load();
pool->enqueue(0, [this, pos]() {
std::shared_ptr<ClientChunk> chunk;
{
chunk_acc acc;
if (m_chunks.find(acc, pos)) {
chunk = acc->second;
}
}
if (!chunk) {
return;
}
OptionalBlockVectorArray neighbor_block;
for (int i = 0; i < 4; i++) {
chunk_cacc cacc;
if (m_chunks.find(cacc, pos + CHUNK_DIR[i])) {
neighbor_block[i] = (cacc->second->get_chunk_blocks());
} else {
neighbor_block[i] = std::nullopt;
}
}
chunk->gen_vertex_data(neighbor_block);
m_dirty_chunk_queue.emplace(pos);
});
static const glm::ivec3 NEIGHBOR_DIRS[] = {
{1, 0, 0}, {-1, 0, 0}, {0, 0, -1}, {0, 0, 1}};
static constexpr int NPOS_SUM = sizeof(NEIGHBOR_DIRS);
absl::InlinedVector<ChunkPos, NPOS_SUM> nposes;
for (const auto& dir : NEIGHBOR_DIRS) {
glm::ivec3 neighbor = block_pos + dir;
auto [cx, cz] = get_chunk_pos(neighbor.x, neighbor.z);
{
chunk_acc acc;
if (m_chunks.find(acc, {cx, cz})) {
if (acc->second->is_dirty()) {
continue;
}
nposes.emplace_back(acc->first);
}
}
}
for (auto& npos : nposes) {
pool->enqueue(0, [this, npos]() {
std::shared_ptr<ClientChunk> chunk;
{
chunk_acc acc;
if (m_chunks.find(acc, npos)) {
chunk = acc->second;
}
}
if (!chunk) {
return;
}
OptionalBlockVectorArray neighbor_block;
for (int i = 0; i < 4; i++) {
chunk_cacc cacc;
if (m_chunks.find(cacc, npos + CHUNK_DIR[i])) {
neighbor_block[i] = (cacc->second->get_chunk_blocks());
} else {
neighbor_block[i] = std::nullopt;
}
}
chunk->gen_vertex_data(neighbor_block);
m_dirty_chunk_queue.emplace(npos);
});
}
}
void ClientWorld::push_delete_vbo(std::unique_ptr<VertexBuffer>& vbo) {
if (m_is_pending_delete_queue_free) {
Logger::error("Push delete vbo Use After Free");
return;
}
std::lock_guard lk(m_delete_vbo_mutex);
m_pending_delete_vbo.push_back(std::move(vbo));
}
void ClientWorld::push_delete_vao(std::unique_ptr<VertexArray>& vao) {
if (m_is_pending_delete_queue_free) {
Logger::error("Push delete vao Use After Free");
return;
}
std::lock_guard lk(m_delete_vao_mutex);
m_pending_delete_vao.push_back(std::move(vao));
}
void ClientWorld::report_block_change(const glm::ivec3& pos,
unsigned id) const {
if (id != 0) {
AABB block_box = get_block_aabb(pos);
std::shared_lock lock(m_registry_mutex);
for (auto& [key, player] : m_player_entities) {
auto [transform, entity_info] =
m_registry.get<Transform, EntityInfo>(player);
AABB box = ClientPlayer::get_aabb(transform.pos);
if (box.intersects(block_box)) {
return;
}
}
}
Arena arena;
auto* req = Arena::Create<BlockChangeReq>(&arena);
req->set_uuid(m_player.get_uuid());
req->set_block(id);
auto* p = req->mutable_pos();
p->set_x(pos.x);
p->set_y(pos.y);
p->set_z(pos.z);
m_client->send(make_packet(*req), 0);
}
void ClientWorld::receive_block_change(const BlockChangeRsp& rsp) {
glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
set_block(pos, rsp.block());
}
void ClientWorld::receive_time(const UpdateTime& rsp) {
m_game_ticks = rsp.game_tick();
m_day_tick = rsp.day_tick();
}
void ClientWorld::receive_remote_player(const PlayerInfoRsp& rsp) {
auto pitch = rsp.pitch();
auto yaw = rsp.yaw();
{
std::lock_guard lock(m_registry_mutex);
glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
auto it = m_player_entities.find(rsp.uuid());
if (it == m_player_entities.end()) {
auto entity =
create_entity(EntityInfo{rsp.name(), rsp.uuid()},
Transform{pos, pos, get_gait_from_id(rsp.gait())},
ViewAngles{yaw, yaw, pitch, pitch});
m_player_entities.try_emplace(rsp.uuid(), entity);
} else {
auto& transform = m_registry.get<Transform>(it->second);
transform.pos = pos;
transform.gait = get_gait_from_id(rsp.gait());
auto& view_angles = m_registry.get<ViewAngles>(it->second);
view_angles.yaw = yaw;
view_angles.pitch = pitch;
}
// Logger::info("Player {} pos Update", rsp.name());
}
}
void ClientWorld::receive_player_logout(const LogoutRsp& rsp) {
if (rsp.server_stop()) {
m_receive_exit = true;
return;
}
if (rsp.uuid() == m_player.get_uuid()) {
m_receive_exit = true;
return;
}
{
std::lock_guard lock(m_registry_mutex);
auto it = m_player_entities.find(rsp.uuid());
if (it == m_player_entities.end()) {
Logger::warn("Player {} not find", rsp.uuid());
} else {
m_registry.destroy(it->second);
m_player_entities.erase(rsp.uuid());
Logger::info("Player {} erase", rsp.uuid());
}
}
}
void ClientWorld::receive_player_water_sound(const PlayerWaterSound& rsp) {
if (rsp.uuid() == m_player.get_uuid()) {
return;
}
glm::vec3 pos = {rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
Logger::info("Client: Receive Player Water Sound");
m_pending_sound.emplace("ambient/water/in_and_out_of_water.flac", pos);
}
void ClientWorld::send_player_water_sound(bool underwater,
const glm::vec3& pos) {
Arena arena;
auto* r = Arena::Create<PlayerWaterSound>(&arena);
r->set_underwater(underwater);
auto* p = r->mutable_pos();
p->set_x(pos.x);
p->set_y(pos.y);
p->set_z(pos.z);
r->set_uuid(m_player.get_uuid());
m_client->send(make_packet(*r));
Logger::info("Client: Send Player Water Sound");
}
void ClientWorld::init(std::string_view player_name,
std::shared_ptr<NetworkClient> client) {
m_player.init(player_name);
m_client = client;
reload_config(false);
m_random.init(ChunkGenerator::seed());
// timer
register_ticktimer("player_pos", 1, [this]() { report_player_info(); });
m_timers.try_emplace("Birds Sound", 60.0f, [this]() {
auto player_pos = m_player.get_player_pos();
if (player_pos.y < SEA_LEVEL) {
return;
}
ChunkPos pos = get_chunk_pos(player_pos.x, player_pos.z);
{
chunk_cacc cacc;
if (m_chunks.find(cacc, pos)) {
if (cacc->second->get_biome() == BiomeType::FOREST) {
m_audio.play_2d("ambient/birds.ogg", true);
}
}
}
});
m_timers.try_emplace("Ocean Wave", 3.0f, [this]() {
auto player_pos = m_player.get_player_pos();
if (player_pos.y < SEA_LEVEL - 10 || player_pos.y > SEA_LEVEL + 10) {
return;
}
auto ans = m_random.random_int(1, 4);
std::string sound =
"ambient/ocean/wave00" + std::to_string(ans) + ".flac";
ChunkPos pos = get_chunk_pos(player_pos.x, player_pos.z);
{
chunk_cacc cacc;
if (m_chunks.find(cacc, pos)) {
if (cacc->second->get_biome() == BiomeType::OCEAN) {
m_audio.play_2d(sound, true);
}
}
}
});
m_timers.try_emplace("under water bubble", 1.5f, [this]() {
if (m_player.is_underwater()) {
auto ans = m_random.random_int(1, 2);
std::string sound =
"ambient/water/bubble00" + std::to_string(ans) + ".ogg";
m_audio.play_3d(sound, m_player.get_player_pos(), true);
}
});
m_timers.try_emplace("bgm change", 350.0f, [this]() {
if (m_day_tick >= 17000 || m_day_tick < 5000) {
m_audio.change_bgm("bgm/bgm002.ogg");
} else {
m_audio.change_bgm("bgm/bgm001.mp3");
}
});
LoginReq req;
req.set_name(m_player.get_name());
while (!client->is_connected()) {
if (client->is_connect_error()) {
throw std::runtime_error(client->get_error_string());
}
std::this_thread::sleep_for(milliseconds(200));
}
start_thread_pool();
// request login
Logger::info("Send Login Request");
m_client->send(make_packet(req), 0);
m_audio.play_bgm();
create_entity(Transform{glm::vec3{0.0f, 100.0f, 0.0f}},
Model{"model/creature/pig.glb"});
}
void ClientWorld::receive_login_rsp(LoginRsp& rsp) {
m_voice_chat = rsp.voice_chat();
start_client_thread(rsp.uuid());
}
void ClientWorld::start_client_thread(std::string_view uuid) {
if (m_game_running) {
Logger::error("Game Already Running");
return;
}
// response
m_player.set_uuid(uuid);
m_client_thread = std::jthread([this](std::stop_token token) {
m_game_running = true;
client_run(token);
});
// Wait for 20 ticks, after the server's central chunk is generated, then
// request chunks
std::this_thread::sleep_for(milliseconds(20 * DEFAULT_PER_TICK_TIME));
request_chunk();
}
void ClientWorld::stop_client_thread() {
m_client_thread.request_stop();
if (m_client_thread.joinable()) {
m_client_thread.join();
}
m_game_running = false;
}
void ClientWorld::start_thread_pool() {
int max_threads = std::thread::hardware_concurrency();
int threads = std::min<size_t>(max_threads, 4);
change_pool_threads(threads);
}
void ClientWorld::stop_thread_pool() {
auto pool_ptr = m_thread_pool.load();
if (pool_ptr) {
pool_ptr->stop();
}
m_thread_pool.store(nullptr);
Logger::info("Thread Pool Stopped");
}
void ClientWorld::change_pool_threads(int threads) {
int m_max_threads = std::thread::hardware_concurrency();
if (m_max_threads < 1) {
Logger::warn("Can't Get Max Support Threads, Set Max Threads to 4");
m_max_threads = 1;
}
int used_thread = std::clamp(threads, 1, m_max_threads);
Logger::info("Create New Thread Pool Use {} Threads", used_thread);
m_thread_pool.store(std::make_shared<PriorityThreadPool>(used_thread));
}
void ClientWorld::reload_config(bool chunk_build) {
int dist = m_config.get<int>("world.rendering_distance", PRE_LOAD_DISTANCE);
Logger::info("Get Config Randering dist {}", dist);
m_rendering_distance = dist <= MAX_DISTANCE ? dist : MAX_DISTANCE;
if (chunk_build) {
request_chunk();
}
m_player.reload_config();
}
void ClientWorld::client_run(std::stop_token stoken) {
Logger::info("Client Thread Started");
using Clock = std::chrono::steady_clock;
constexpr auto TICK = std::chrono::milliseconds(DEFAULT_PER_TICK_TIME);
auto next = Clock::now();
while (!stoken.stop_requested()) {
next += TICK;
for (auto& x : m_ticktimers) {
x.second.update();
}
std::this_thread::sleep_until(next);
}
}
void ClientWorld::report_player_info() {
if (!m_client) {
return;
}
Arena arena;
auto* info = Arena::Create<C2S_PlayerInfo>(&arena);
info->set_uuid(m_player.get_uuid());
glm::vec3 player_pos = m_player.get_player_pos();
auto* v3 = info->mutable_pos();
v3->set_x(player_pos.x);
v3->set_y(player_pos.y);
v3->set_z(player_pos.z);
info->set_yaw(m_player.yaw());
info->set_pitch(m_player.pitch());
info->set_gait(get_gait_id(m_player.get_gait()));
m_client->send(make_packet(*info), 0);
}
void ClientWorld::update_chunk(const ChunkPosSet& old, const ChunkPosSet& now) {
// Elements in the old set that are not contained in now are not needed by
// the current player.
for (auto& pos : old) {
if (!now.contains(pos)) {
chunk_acc acc;
if (!m_chunks.find(acc, pos)) {
Logger::warn("Update Ref Count Error, can't Find old pos "
"in m_chunks");
continue;
}
m_chunks.erase(acc);
}
}
}
void ClientWorld::request_chunk() {
if (m_requesting_chunk.exchange(true)) {
Logger::warn("It is requesting new chunk!");
return;
}
ChunkPosSet required_chunks;
glm::vec3 player_pos = m_player.get_player_pos();
int x = std::floor(player_pos.x);
int z = std::floor(player_pos.z);
auto [chunk_x, chunk_z] = get_chunk_pos(x, z);
int radius = m_rendering_distance;
Logger::info("Client Chunk Radius {}", radius);
int r2 = radius * radius;
required_chunks.reserve(radius * radius);
for (int dx = -radius; dx <= radius; ++dx) {
for (int dz = -radius; dz <= radius; ++dz) {
if (dx * dx + dz * dz <= r2) {
required_chunks.emplace(chunk_x + dx, chunk_z + dz);
}
}
}
ChunkPosSet old = m_player.get_chunk_pos_set();
m_player.update_chunk_set(required_chunks);
ChunkPosVector need_send_pos;
for (auto pos : required_chunks) {
chunk_cacc cacc;
if (!m_chunks.find(cacc, pos)) {
need_send_pos.emplace_back(pos);
}
}
update_chunk(old, required_chunks);
if (need_send_pos.empty()) {
m_requesting_chunk = false;
return;
}
using enum ChunkLoadStyle;
switch (m_chunk_load_style) {
case RANDOM:
break;
case CENTER: {
glm::vec3 player_pos = m_player.get_player_pos();
ChunkPos player_chunk_pos = get_chunk_pos(player_pos.x, player_pos.z);
auto dist2 = [player_chunk_pos](ChunkPos chunk_pos) {
float dx = player_chunk_pos.x - chunk_pos.x;
float dz = player_chunk_pos.z - chunk_pos.z;
return dx * dx + dz * dz;
};
std::sort(need_send_pos.begin(), need_send_pos.end(),
[&dist2](const auto& a, const auto& b) {
return dist2(a) < dist2(b);
});
}
}
auto uuid = m_player.get_uuid();
Arena arena;
++m_chunk_task_id;
auto* req = Arena::Create<ChunkDataReq>(&arena);
for (const auto& pos : need_send_pos) {
req->set_task_id(m_chunk_task_id.load());
req->set_uuid(uuid);
auto* p = req->mutable_pos();
p->set_x(pos.x);
p->set_z(pos.z);
m_client->send(make_packet(*req));
}
Logger::info("Send Chunk Request Success");
m_requesting_chunk = false;
}
void ClientWorld::reset_key_status() { m_player.reset_key_status(); }
void ClientWorld::receive_chunk(std::vector<uint8_t> raw_data,
PacketHeader header) {
// vertex data will genrator in client thread pool instead of net thread;
auto pool = m_thread_pool.load();
if (!pool) {
Logger::error("Client Thread Pool is nullptr");
return;
}
pool->enqueue(
[this, raw_data = std::move(raw_data), header = std::move(header)]() {
Arena arena;
auto* data = Arena::Create<ChunkDataRsp>(&arena);
if (!decode_packet(*data, raw_data, header)) {
return;
}
if (data->task_id() < m_chunk_task_id) {
return;
}
{
chunk_cacc cacc;
ChunkPos pos{data->pos().x(), data->pos().z()};
if (m_chunks.find(cacc, pos)) {
Logger::warn("Chunk {} {} has already in client world",
pos.x, pos.z);
return;
}
}
std::unique_ptr<ClientChunk> chunk =
std::make_unique<ClientChunk>(*this);
chunk->receive_chunk(*data);
m_pending_upload_queue.emplace(std::move(chunk));
});
}
bool ClientWorld::is_receive_exit() { return m_receive_exit; }
int ClientWorld::chunk_size() const { return m_chunks.size(); }
AABB ClientWorld::get_block_aabb(const glm::ivec3& pos) {
return {glm::vec3{static_cast<float>(pos.x) + 0.5f,
static_cast<float>(pos.y) + 0.5f,
static_cast<float>(pos.z) + 0.5f},
glm::vec3{0.5f, 0.5f, 0.5f}};
}
AudioEngine& ClientWorld::get_audio() { return m_audio; }
const AudioEngine& ClientWorld::get_audio() const { return m_audio; }
Config& ClientWorld::get_config() { return m_config; }
WorldScene& ClientWorld::world_scene() { return m_world_scene; }
void ClientWorld::set_direct_exit() { m_exit_direct = true; }
void ClientWorld::request_exit() {
if (m_receive_exit) {
return;
}
Arena arena;
auto* req = Arena::Create<LogoutReq>(&arena);
req->set_uuid(m_player.get_uuid());
m_client->send(make_packet(*req));
int cnt = 0;
while (!m_receive_exit) {
if (m_client->is_connect_error() || m_exit_direct) {
break;
}
std::this_thread::sleep_for(milliseconds(DEFAULT_PER_TICK_TIME));
++cnt;
if (cnt >= WORLD_EXIT_TIMEOUT) {
Logger::warn("Can't Receive Server Exit Sign");
break;
}
}
}
void ClientWorld::receive_chat_message(ChatMsg& msg) {
Color color = color_from_int(msg.color());
m_message_queue.emplace(msg.name(), msg.msg(), color, msg.system_msg(),
Tools::get_time_ticks());
}
void ClientWorld::receive_voice_message(VoiceMsg& msg) {
if (!m_voice_chat) {
return;
}
glm::vec3 pos{msg.pos().x(), msg.pos().y(), msg.pos().z()};
m_voice_queue.emplace(msg.opus_data(), pos);
}
bool ClientWorld::enable_voice_chat() const { return m_voice_chat.load(); }
const entt::registry& ClientWorld::get_registry() { return m_registry; }
void ClientWorld::send_chat_message(ChatMessage& message) {
Arena arena;
auto msg = Arena::Create<ChatMsg>(&arena);
msg->set_name(message.player);
msg->set_msg(message.text);
m_client->send(make_packet(*msg));
}
void ClientWorld::update(float delta_time) {
m_player.update(delta_time);
{
std::lock_guard lk(m_delete_vbo_mutex);
m_pending_delete_vbo.clear();
}
{
std::lock_guard lk(m_delete_vao_mutex);
m_pending_delete_vao.clear();
}
std::vector<std::unique_ptr<ClientChunk>> new_chunks;
{
std::unique_ptr<ClientChunk> chunk;
int sum = 0;
while (m_pending_upload_queue.try_pop(chunk)) {
new_chunks.emplace_back(std::move(chunk));
++sum;
if (sum >= MAX_UPLOAD_CHUNK_SUM) {
break; // Limit the maximum number of uploads per frame to
// improve frame rate performance
}
}
}
for (auto& c : new_chunks) {
c->upload_to_gpu();
}
for (auto& c : new_chunks) {
m_chunks.emplace(c->get_chunk_pos(), std::move(c));
}
m_render_snapshots.clear();
ChunkPos pos;
while (m_dirty_chunk_queue.try_pop(pos)) {
std::shared_ptr<ClientChunk> chunk;
{
chunk_acc acc;
if (m_chunks.find(acc, pos)) {
chunk = acc->second;
}
}
if (!chunk) {
continue;
}
chunk->upload_to_gpu();
}
auto chunk_pos_set = m_player.get_chunk_pos_set();
for (auto& pos : chunk_pos_set) {
std::shared_ptr<ClientChunk> chunk;
{
chunk_acc acc;
if (m_chunks.find(acc, pos)) {
chunk = acc->second;
}
}
if (!chunk) {
continue;
}
m_render_snapshots.push_back(chunk->get_render_snapshot());
}
m_render_player_data.clear();
update_players(delta_time);
// sound
PendingSound pending_sound;
while (m_pending_sound.try_pop(pending_sound)) {
m_audio.play_3d(pending_sound.sound, pending_sound.sound_pos);
}
for (auto& [pos, timer] : m_timers) {
timer.update(delta_time);
}
ChatMessage message;
while (m_message_queue.try_pop(message)) {
m_world_scene.handle_chat_message(message);
}
VoiceMessage vm;
while (m_voice_queue.try_pop(vm)) {
m_audio.receive_voice(vm.data, vm.pos);
}
}
void ClientWorld::update_players(float dt) {
auto update_renderinfo = [this, dt](entt::entity player) {
auto& transform = m_registry.get<Transform>(player);
transform.render_pos =
glm::mix(transform.render_pos, transform.pos, 0.15f);
if (Math::distance2(transform.render_pos, m_player.get_player_pos()) >
m_rendering_distance * CHUNK_SIZE * m_rendering_distance *
CHUNK_SIZE) {
return;
}
auto& view_angles = m_registry.get<ViewAngles>(player);
view_angles.render_yaw =
glm::mix(view_angles.render_yaw, view_angles.yaw, 0.15);
view_angles.render_pitch =
glm::mix(view_angles.render_pitch, view_angles.pitch, 0.15);
if (transform.gait == Gait::WALK || transform.gait == Gait::RUN) {
transform.walk_time += dt;
float speed = transform.gait == Gait::RUN ? 14.0f : 8.0f;
float amp = transform.gait == Gait::RUN ? 50.0f : 35.0f;
// float amp = 90.0f;
view_angles.angle =
glm::sin(transform.walk_time * speed) * glm::radians(amp);
} else if (transform.gait == Gait::STOP) {
float t = glm::clamp(dt * 10.0f, 0.0f, 1.0f);
view_angles.angle = glm::mix(view_angles.angle, 0.0f, t);
}
// walking sound
if (transform.gait == Gait::STOP) {
transform.moving_time = 0.0f;
} else {
transform.moving_time += dt;
}
auto play_walk_sound = [&]() {
glm::ivec3 block = glm::floor(transform.render_pos);
block.y -= 1;
BlockType id = get_block_tpye(block);
if (id == 0) {
return;
}
std::string name = BlockManager::name_form_id(id);
std::string sound = "block/" + name + "/walk.ogg";
m_audio.play_3d(sound, transform.render_pos);
};
if (transform.gait == Gait::WALK) {
if (transform.moving_time >= ClientPlayer::WALK_SOUND_INTERVAL) {
transform.moving_time = 0.0f;
play_walk_sound();
}
}
if (transform.gait == Gait::RUN) {
if (transform.moving_time >= ClientPlayer::RUN_SOUND_INTERVAL) {
transform.moving_time = 0.0f;
play_walk_sound();
}
}
auto& player_info = m_registry.get<EntityInfo>(player);
m_render_player_data.emplace_back(
player_info.name, player_info.uuid, transform.render_pos,
view_angles.render_yaw, view_angles.render_pitch, transform.gait,
view_angles.angle);
};
{
std::lock_guard lock(m_registry_mutex);
for (auto& [_, player] : m_player_entities) {
update_renderinfo(player);
}
{
auto gait = m_player.get_gait();
auto& walk_time = m_player.walk_time();
auto& angle = m_player.angle();
if (gait == Gait::WALK || gait == Gait::RUN) {
walk_time += dt;
float speed = gait == Gait::RUN ? 14.0f : 8.0f;
float amp = gait == Gait::RUN ? 50.0f : 35.0f;
// float amp = 90.0f;
angle = glm::sin(walk_time * speed) * glm::radians(amp);
} else if (gait == Gait::STOP) {
float t = glm::clamp(dt * 10.0f, 0.0f, 1.0f);
angle = glm::mix(angle, 0.0f, t);
}
m_render_player_data.emplace_back(
m_player.get_name(), m_player.get_uuid(),
m_player.get_player_pos(), m_player.yaw(), m_player.pitch(),
m_player.get_gait(), m_player.angle());
}
}
}
bool ClientWorld::handle_event(const Event& e) {
return std::visit(
Overloaded{[this](const MouseButtonEvent& e) {
if (m_player.handle_mouse_button_event(e)) {
return true;
}
return false;
},
[](const MouseMoveEvent&) { return false; },
[this](const MouseWheelEvent& e) {
if (m_player.handle_mouse_wheel_event(e)) {
return true;
}
return false;
},
[this](const KeyEvent& e) {
if (m_player.handle_key_event(e)) {
return true;
}
return false;
},
[](const TextInputEvent&) { return false; },
[](const WindowResizeEvent&) { return false; },
[](const FrameBufferResizeEvent&) { return false; }
},
e);
}
glm::vec3 ClientWorld::sunlight_dir() const {
float altitude = sin((m_day_tick - 6 * PER_HOUR) /
static_cast<float>(DAY_TIME / 2) * std::numbers::pi) *
90.0f;
float t = static_cast<float>(m_day_tick) / DAY_TIME;
float azimuth = 90.0f - 360.0f * (t - 0.25f);
float alt = glm::radians(altitude);
float az = glm::radians(azimuth);
glm::vec3 dir;
dir.x = cos(alt) * sin(az);
dir.y = sin(alt);
dir.z = cos(alt) * cos(az);
return glm::normalize(-dir);
}
bool ClientWorld::sphere_collide_world(glm::vec3 center, float radius) const {
glm::ivec3 min = glm::floor(center - glm::vec3(radius));
glm::ivec3 max = glm::floor(center + glm::vec3(radius));
for (int x = min.x; x <= max.x; ++x) {
for (int y = min.y; y <= max.y; ++y) {
for (int z = min.z; z <= max.z; ++z) {
if (!is_solid({x, y, z}))
continue;
glm::vec3 closest;
closest.x = glm::clamp(center.x, float(x), float(x + 1));
closest.y = glm::clamp(center.y, float(y), float(y + 1));
closest.z = glm::clamp(center.z, float(z), float(z + 1));
glm::vec3 d = center - closest;
if (glm::dot(d, d) < radius * radius)
return true;
}
}
}
return false;
}
int ClientWorld::rendering_distance() const {
return m_rendering_distance.load();
}
void ClientWorld::rendering_distance(int rendering_distance) {
m_rendering_distance = rendering_distance;
Logger::info("Set Rendering dist {} , the value is {}", rendering_distance,
m_rendering_distance.load());
request_chunk();
}
int ClientWorld::get_chunk_task_id() const { return m_chunk_task_id.load(); }
const std::vector<const ChunkRenderSnapshot*>&
ClientWorld::render_snapshots() const {
return m_render_snapshots;
};
const std::vector<PlayerRenderData>& ClientWorld::render_player_data() const {
return m_render_player_data;
}
std::vector<PlayerRenderData>& ClientWorld::render_player_data() {
return m_render_player_data;
}
std::vector<glm::vec4>& ClientWorld::planes() { return m_planes; }
} // namespace Cubed