Files
Cubed/include/Cubed/app.hpp

45 lines
1.1 KiB
C++

#pragma once
#include <Cubed/camera.hpp>
#include <Cubed/gameplay/world.hpp>
#include <Cubed/input.hpp>
#include <Cubed/renderer.hpp>
#include <Cubed/texture_manager.hpp>
#include <Cubed/window.hpp>
class App {
public:
App();
~App();
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos);
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods);
static void window_focus_callback(GLFWwindow* window, int focused);
static void window_reshape_callback(GLFWwindow* window, int new_width, int new_height);
static int start_cubed_application(int argc, char** argv);
private:
Camera m_camera;
TextureManager m_texture_manager;
World m_world;
Renderer m_renderer{m_camera, m_world, m_texture_manager};
Window m_window{m_renderer};
GLuint m_texture_array;
void init();
auto init_camera();
auto init_texture();
auto init_world();
void render();
void run();
void update();
};