Files
Cubed/include/Cubed/scene/world_scene.hpp
zhenyan121 e5bd7aa4d1 feat(settings): add player voice volume and voice input type options
- Add player voice volume slider and voice input type combo in settings UI.
- Add localization strings for player voice and voice input types.
- Add config overloads for const char* default values.
- Implement voice input types (PTT, always, off) in world scene.
- Refactor WorldScene member order and add load_config method.
- Update audio engine to use player voice volume.
- Downgrade some logging to debug.
2026-07-20 17:47:05 +08:00

66 lines
2.2 KiB
C++

#pragma once
#include "Cubed/argument.hpp"
#include "Cubed/camera.hpp"
#include "Cubed/dev_panel.hpp"
#include "Cubed/gameplay/client_world.hpp"
#include "Cubed/gameplay/network_server.hpp"
#include "Cubed/scene/scene.hpp"
#include "Cubed/ui/error_ui.hpp"
#include "Cubed/ui/pasue_menu_ui_manager.hpp"
#include "Cubed/ui/world_ui_manager.hpp"
namespace Cubed {
enum class VoiceInputType { OFF, PTT, ALWAYS };
class SceneManager;
class WorldScene : public Scene {
public:
WorldScene(const WorldScene&) = delete;
WorldScene(WorldScene&&) = delete;
WorldScene& operator=(const WorldScene&) = delete;
WorldScene& operator=(WorldScene&&) = delete;
WorldScene(SceneManager& scene_manager);
~WorldScene();
void update(float dt) override;
void render(Renderer& renderer) override;
bool handle_event(const Event& e) override;
void on_enter() override;
void on_leave() override;
void on_re_enter() override;
Camera& camera();
SceneManager& scene_manager();
ClientWorld& client_world();
ServerWorld& server_world();
bool pause() const;
void set_pause(bool pause);
void set_error(std::string_view error);
void set_mouse(bool pause);
void set_chatting(bool chatting, bool send);
// Not thread safe
void handle_chat_message(ChatMessage& message);
private:
SceneManager& m_scene_manager;
DevPanel m_dev_panel;
Camera m_camera;
NetworkServer m_server;
std::shared_ptr<NetworkClient> m_client;
ClientWorld m_client_world;
bool m_paused = false;
bool m_show_hud = true;
bool m_show_dev_pannel = true;
bool m_chatting = false;
PauseMenuUIManager m_pasue_menu;
WorldUIManager m_hud_ui;
ErrorUI m_error_ui;
const Argument& m_argument;
VoiceInputType m_input_type;
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
bool handle_window_resize_event(const WindowResizeEvent& e) override;
bool handle_mouse_wheel_event(const MouseWheelEvent& e) override;
bool handle_key_event(const KeyEvent& e) override;
bool handle_text_input_event(const TextInputEvent&) override;
void load_config();
};
} // namespace Cubed