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Cubed/src/shaders/text_f_shader.glsl

14 lines
283 B
GLSL

#version 460
in vec2 tc;
flat in int tex_layer;
layout (binding = 0) uniform sampler2DArray text;
uniform vec3 textColor;
out vec4 color;
void main(void) {
vec4 smapled = vec4(1.0, 1.0, 1.0, texture(text, vec3(tc, tex_layer)).r);
color = vec4(textColor, 1.0) * smapled;
}