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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
86 lines
3.3 KiB
C++
86 lines
3.3 KiB
C++
#include "scalar_integer.hpp"
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namespace glm
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{
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& Value)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'isPowerOfTwo' only accept integer inputs");
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vec<L, T, Q> const Result(abs(Value));
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return equal(Result & (Result - vec<L, T, Q>(1)), vec<L, T, Q>(0));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> nextPowerOfTwo(vec<L, T, Q> const& v)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'nextPowerOfTwo' only accept integer inputs");
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return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> prevPowerOfTwo(vec<L, T, Q> const& v)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'prevPowerOfTwo' only accept integer inputs");
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return detail::functor1<vec, L, T, T, Q>::call(prevPowerOfTwo, v);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, T Multiple)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'isMultiple' only accept integer inputs");
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return equal(Value % Multiple, vec<L, T, Q>(0));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, vec<L, T, Q> const& Multiple)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'isMultiple' only accept integer inputs");
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return equal(Value % Multiple, vec<L, T, Q>(0));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> nextMultiple(vec<L, T, Q> const& Source, T Multiple)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'nextMultiple' only accept integer inputs");
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return detail::functor2<vec, L, T, Q>::call(nextMultiple, Source, vec<L, T, Q>(Multiple));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> nextMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'nextMultiple' only accept integer inputs");
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return detail::functor2<vec, L, T, Q>::call(nextMultiple, Source, Multiple);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> prevMultiple(vec<L, T, Q> const& Source, T Multiple)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'prevMultiple' only accept integer inputs");
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return detail::functor2<vec, L, T, Q>::call(prevMultiple, Source, vec<L, T, Q>(Multiple));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> prevMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'prevMultiple' only accept integer inputs");
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return detail::functor2<vec, L, T, Q>::call(prevMultiple, Source, Multiple);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, int, Q> findNSB(vec<L, T, Q> const& Source, vec<L, int, Q> SignificantBitCount)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findNSB' only accept integer inputs");
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return detail::functor2_vec_int<L, T, Q>::call(findNSB, Source, SignificantBitCount);
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}
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}//namespace glm
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