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Cubed/assets/shaders/outline_f_shader.glsl
2026-04-16 13:06:49 +08:00

7 lines
98 B
GLSL

#version 460
out vec4 frag_color;
void main(void) {
frag_color = vec4(0.0, 0.0, 0.0, 1.0);
}