Files
Cubed/src/ui/label.cpp
zhenyan121 f5e53fd13d feat(ui): introduce anchor-based widget positioning system
Replace set_position with anchor and offset for relative positioning. Add parent pointer to widget hierarchy. Remove manual resize logic in UI managers.
2026-07-13 14:52:35 +08:00

50 lines
1.5 KiB
C++

#include "Cubed/ui/label.hpp"
#include "Cubed/render/renderer.hpp"
#include "Cubed/tools/font.hpp"
namespace Cubed {
Label::Label(const std::string& id, Widget* parent) : Widget(id, parent) {}
Label::Label(Widget* parent) : Widget(parent) {}
Label& Label::set_text(std::string_view text) {
m_text.text = text;
update_vertices();
return *this;
}
Label& Label::set_color(Color color) {
m_text.color = color;
return *this;
}
Label& Label::set_scale(float scale) {
m_scale = scale;
return *this;
}
void Label::update(float dt) { on_update(dt); }
void Label::on_update(float dt) { (void)dt; }
void Label::render(Renderer& renderer) { on_render(renderer); }
void Label::on_render(Renderer& renderer) { renderer.render_lable(*this); }
void Label::update_vertices() {
auto textmesh = Font::vertices(m_text.text);
m_data.m_vertices = std::move(textmesh.vertices);
m_offset_x = textmesh.min_x;
m_offset_y = textmesh.min_y;
m_real_width = textmesh.width;
m_real_height = textmesh.height;
m_data.update_sum();
m_data.upload();
}
const UIVertexData& Label::data() const { return m_data; }
const TextStyle& Label::text_style() const { return m_text; }
float Label::width() const { return m_real_width * m_scale; }
float Label::height() const { return m_real_height * m_scale; }
float Label::offset_x() const { return m_offset_x; }
float Label::offset_y() const { return m_offset_y; }
float Label::scale() const { return m_scale; }
} // namespace Cubed