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Removed rendering of mouse position in the scene
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@@ -67,7 +67,7 @@ SDL_AppResult GameApplication::handleInputEvent(SDL_Event* event) {
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auto pos = Tools::physicalToLogical(input.mouseCurrentPosition.first, input.mouseCurrentPosition.second, m_windowManager->getViewport());
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m_debugManager->updateMousePos(pos.first, pos.second, input);
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m_sceneManager->handleMousePosition(pos);
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m_windowManager->setFullscreen(input.isFullscreen);
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// 改变窗口时清理旧的缓存
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