Removed rendering of mouse position in the scene

This commit is contained in:
2025-12-25 16:12:14 +08:00
parent 606dbb70e7
commit 00febb309a
12 changed files with 10 additions and 48 deletions

View File

@@ -67,7 +67,7 @@ SDL_AppResult GameApplication::handleInputEvent(SDL_Event* event) {
auto pos = Tools::physicalToLogical(input.mouseCurrentPosition.first, input.mouseCurrentPosition.second, m_windowManager->getViewport());
m_debugManager->updateMousePos(pos.first, pos.second, input);
m_sceneManager->handleMousePosition(pos);
m_windowManager->setFullscreen(input.isFullscreen);
// 改变窗口时清理旧的缓存