Removed rendering of mouse position in the scene

This commit is contained in:
2025-12-25 16:12:14 +08:00
parent 606dbb70e7
commit 00febb309a
12 changed files with 10 additions and 48 deletions

View File

@@ -52,12 +52,7 @@ public:
* @param y 点击位置的 Y 坐标
*/
virtual void handleClick(int logicalX, int logicalY) = 0;
/**
* @brief 渲染鼠标位置相关内容
* @param x 鼠标位置的 X 坐标
* @param y 鼠标位置的 Y 坐标
*/
virtual void renderMousePosition(int logicalX, int logicalY){};
/**
* @brief 设置场景事件回调函数
* @param callback 场景事件回调函数

View File

@@ -152,10 +152,7 @@ void SceneManager::handleClickCurrent(std::pair<int, int> clickOn) {
if (m_scene) m_scene->handleClick(logicalX, logicalY);
}
void SceneManager::handleMousePosition(std::pair<int, int> mousePosition) {
auto [logicalX, logicalY] = mousePosition;
if (m_scene) m_scene->renderMousePosition(logicalX, logicalY);
}
void SceneManager::updateCurrent() {
if (m_scene) m_scene->update();

View File

@@ -75,9 +75,6 @@ void GameScene::handleClick(int logicalX, int logicalY) {
}
}
void GameScene::renderMousePosition(int logicalX, int logicalY) {
m_gameUIManager->updateMousePositon(logicalX, logicalY);
}
void GameScene::restartGame() {
m_gameSession = std::make_unique<GameSession>();

View File

@@ -18,7 +18,7 @@ public:
void renderUI() override; // 屏幕 UI
void handleClick(int logicalX, int logicalYY) override;
void renderMousePosition(int logicalX, int logicalY) override;
void restartGame();
private:

View File

@@ -50,6 +50,3 @@ void MainMenuScene::handleClick(int logicalX, int logicalY) {
}
void MainMenuScene::renderMousePosition(int logicalX, int logicalY) {
m_mainMenuUIManager->updateMousePositon(logicalX, logicalY);
}

View File

@@ -15,7 +15,7 @@ public:
void renderUI() override; // 屏幕 UI
void handleClick(int logicalX, int logicalY) override;
void renderMousePosition(int logicalX, int logicalY) override;
private:
// 其他私有成员变量和方法
std::unique_ptr<MainMenuUIManager> m_mainMenuUIManager = nullptr;