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Removed rendering of mouse position in the scene
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@@ -152,10 +152,7 @@ void SceneManager::handleClickCurrent(std::pair<int, int> clickOn) {
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if (m_scene) m_scene->handleClick(logicalX, logicalY);
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}
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void SceneManager::handleMousePosition(std::pair<int, int> mousePosition) {
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auto [logicalX, logicalY] = mousePosition;
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if (m_scene) m_scene->renderMousePosition(logicalX, logicalY);
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}
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void SceneManager::updateCurrent() {
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if (m_scene) m_scene->update();
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