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Removed rendering of mouse position in the scene
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@@ -75,9 +75,6 @@ void GameScene::handleClick(int logicalX, int logicalY) {
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}
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}
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void GameScene::renderMousePosition(int logicalX, int logicalY) {
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m_gameUIManager->updateMousePositon(logicalX, logicalY);
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}
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void GameScene::restartGame() {
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m_gameSession = std::make_unique<GameSession>();
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