Removed rendering of mouse position in the scene

This commit is contained in:
2025-12-25 16:12:14 +08:00
parent 606dbb70e7
commit 00febb309a
12 changed files with 10 additions and 48 deletions

View File

@@ -20,7 +20,7 @@ public:
// 收集渲染数据
virtual void CollectRenderData() = 0;
virtual void updateMousePositon(int logicalX, int logicalY) = 0;
protected:
std::unordered_map<int, std::unique_ptr<Button>> m_buttons;

View File

@@ -50,14 +50,6 @@ void GameUIManager::CollectRenderData() {
}
}
void GameUIManager::updateMousePositon(int logicalX, int logicalY) {
std::string pos = std::to_string(logicalX) + " " + std::to_string(logicalY);
m_labels[makeHash("MousePositionLabel")]->setText(pos);
}
void GameUIManager::updateActionType(ActionType type) {
// 根据传入的 ActionType 更新 UI 组件状态
@@ -136,15 +128,7 @@ void GameUIManager::setupUIComponents() {
);
m_buttons.emplace(button->getNameHash(), std::move(button));
auto label = UIWidgetFactory::createStandardLabel(
"MousePositionLabel",
"0 0",
240,
0
);
m_labels.emplace(label->getNameHash(), std::move(label));
auto restartButton = UIWidgetFactory::createStandardButton(
"RestartButton",
"Restart",

View File

@@ -16,7 +16,7 @@ public:
// 收集渲染数据
void CollectRenderData();
void updateMousePositon(int logicalX, int logicalY);
void updateActionType(ActionType type);

View File

@@ -20,8 +20,7 @@ void MainMenuUIManager::init() {
);
m_buttons.emplace(startButton->getNameHash(), std::move(startButton));
auto label = UIWidgetFactory::createStandardLabel("MousePositionLabel", "0 0", 240, 0);
m_labels.emplace(label->getNameHash(), std::move(label));
}
void MainMenuUIManager::CollectRenderData() {
@@ -47,13 +46,6 @@ void MainMenuUIManager::CollectRenderData() {
}
}
void MainMenuUIManager::updateMousePositon(int logicalX, int logicalY) {
std::string pos = std::to_string(logicalX) + " " + std::to_string(logicalY);
m_labels[makeHash("MousePositionLabel")]->setText(pos);
}
const UIRenderData& MainMenuUIManager::getUIRenderData() {
CollectRenderData();

View File

@@ -19,7 +19,7 @@ public:
void CollectRenderData() override;
void updateMousePositon(int logicalX, int logicalY) override;
void handleClick(int logicalX, int logicalY);