Removed rendering of mouse position in the scene

This commit is contained in:
2025-12-25 16:12:14 +08:00
parent 606dbb70e7
commit 00febb309a
12 changed files with 10 additions and 48 deletions

View File

@@ -20,8 +20,7 @@ void MainMenuUIManager::init() {
);
m_buttons.emplace(startButton->getNameHash(), std::move(startButton));
auto label = UIWidgetFactory::createStandardLabel("MousePositionLabel", "0 0", 240, 0);
m_labels.emplace(label->getNameHash(), std::move(label));
}
void MainMenuUIManager::CollectRenderData() {
@@ -47,13 +46,6 @@ void MainMenuUIManager::CollectRenderData() {
}
}
void MainMenuUIManager::updateMousePositon(int logicalX, int logicalY) {
std::string pos = std::to_string(logicalX) + " " + std::to_string(logicalY);
m_labels[makeHash("MousePositionLabel")]->setText(pos);
}
const UIRenderData& MainMenuUIManager::getUIRenderData() {
CollectRenderData();