Removed rendering of mouse position in the scene

This commit is contained in:
2025-12-25 16:12:14 +08:00
parent 606dbb70e7
commit 00febb309a
12 changed files with 10 additions and 48 deletions

View File

@@ -67,7 +67,7 @@ SDL_AppResult GameApplication::handleInputEvent(SDL_Event* event) {
auto pos = Tools::physicalToLogical(input.mouseCurrentPosition.first, input.mouseCurrentPosition.second, m_windowManager->getViewport()); auto pos = Tools::physicalToLogical(input.mouseCurrentPosition.first, input.mouseCurrentPosition.second, m_windowManager->getViewport());
m_debugManager->updateMousePos(pos.first, pos.second, input); m_debugManager->updateMousePos(pos.first, pos.second, input);
m_sceneManager->handleMousePosition(pos);
m_windowManager->setFullscreen(input.isFullscreen); m_windowManager->setFullscreen(input.isFullscreen);
// 改变窗口时清理旧的缓存 // 改变窗口时清理旧的缓存

View File

@@ -52,12 +52,7 @@ public:
* @param y 点击位置的 Y 坐标 * @param y 点击位置的 Y 坐标
*/ */
virtual void handleClick(int logicalX, int logicalY) = 0; virtual void handleClick(int logicalX, int logicalY) = 0;
/**
* @brief 渲染鼠标位置相关内容
* @param x 鼠标位置的 X 坐标
* @param y 鼠标位置的 Y 坐标
*/
virtual void renderMousePosition(int logicalX, int logicalY){};
/** /**
* @brief 设置场景事件回调函数 * @brief 设置场景事件回调函数
* @param callback 场景事件回调函数 * @param callback 场景事件回调函数

View File

@@ -152,10 +152,7 @@ void SceneManager::handleClickCurrent(std::pair<int, int> clickOn) {
if (m_scene) m_scene->handleClick(logicalX, logicalY); if (m_scene) m_scene->handleClick(logicalX, logicalY);
} }
void SceneManager::handleMousePosition(std::pair<int, int> mousePosition) {
auto [logicalX, logicalY] = mousePosition;
if (m_scene) m_scene->renderMousePosition(logicalX, logicalY);
}
void SceneManager::updateCurrent() { void SceneManager::updateCurrent() {
if (m_scene) m_scene->update(); if (m_scene) m_scene->update();

View File

@@ -75,9 +75,6 @@ void GameScene::handleClick(int logicalX, int logicalY) {
} }
} }
void GameScene::renderMousePosition(int logicalX, int logicalY) {
m_gameUIManager->updateMousePositon(logicalX, logicalY);
}
void GameScene::restartGame() { void GameScene::restartGame() {
m_gameSession = std::make_unique<GameSession>(); m_gameSession = std::make_unique<GameSession>();

View File

@@ -18,7 +18,7 @@ public:
void renderUI() override; // 屏幕 UI void renderUI() override; // 屏幕 UI
void handleClick(int logicalX, int logicalYY) override; void handleClick(int logicalX, int logicalYY) override;
void renderMousePosition(int logicalX, int logicalY) override;
void restartGame(); void restartGame();
private: private:

View File

@@ -50,6 +50,3 @@ void MainMenuScene::handleClick(int logicalX, int logicalY) {
} }
void MainMenuScene::renderMousePosition(int logicalX, int logicalY) {
m_mainMenuUIManager->updateMousePositon(logicalX, logicalY);
}

View File

@@ -15,7 +15,7 @@ public:
void renderUI() override; // 屏幕 UI void renderUI() override; // 屏幕 UI
void handleClick(int logicalX, int logicalY) override; void handleClick(int logicalX, int logicalY) override;
void renderMousePosition(int logicalX, int logicalY) override;
private: private:
// 其他私有成员变量和方法 // 其他私有成员变量和方法
std::unique_ptr<MainMenuUIManager> m_mainMenuUIManager = nullptr; std::unique_ptr<MainMenuUIManager> m_mainMenuUIManager = nullptr;

View File

@@ -20,7 +20,7 @@ public:
// 收集渲染数据 // 收集渲染数据
virtual void CollectRenderData() = 0; virtual void CollectRenderData() = 0;
virtual void updateMousePositon(int logicalX, int logicalY) = 0;
protected: protected:
std::unordered_map<int, std::unique_ptr<Button>> m_buttons; std::unordered_map<int, std::unique_ptr<Button>> m_buttons;

View File

@@ -50,14 +50,6 @@ void GameUIManager::CollectRenderData() {
} }
} }
void GameUIManager::updateMousePositon(int logicalX, int logicalY) {
std::string pos = std::to_string(logicalX) + " " + std::to_string(logicalY);
m_labels[makeHash("MousePositionLabel")]->setText(pos);
}
void GameUIManager::updateActionType(ActionType type) { void GameUIManager::updateActionType(ActionType type) {
// 根据传入的 ActionType 更新 UI 组件状态 // 根据传入的 ActionType 更新 UI 组件状态
@@ -136,14 +128,6 @@ void GameUIManager::setupUIComponents() {
); );
m_buttons.emplace(button->getNameHash(), std::move(button)); m_buttons.emplace(button->getNameHash(), std::move(button));
auto label = UIWidgetFactory::createStandardLabel(
"MousePositionLabel",
"0 0",
240,
0
);
m_labels.emplace(label->getNameHash(), std::move(label));
auto restartButton = UIWidgetFactory::createStandardButton( auto restartButton = UIWidgetFactory::createStandardButton(
"RestartButton", "RestartButton",

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@@ -16,7 +16,7 @@ public:
// 收集渲染数据 // 收集渲染数据
void CollectRenderData(); void CollectRenderData();
void updateMousePositon(int logicalX, int logicalY);
void updateActionType(ActionType type); void updateActionType(ActionType type);

View File

@@ -20,8 +20,7 @@ void MainMenuUIManager::init() {
); );
m_buttons.emplace(startButton->getNameHash(), std::move(startButton)); m_buttons.emplace(startButton->getNameHash(), std::move(startButton));
auto label = UIWidgetFactory::createStandardLabel("MousePositionLabel", "0 0", 240, 0);
m_labels.emplace(label->getNameHash(), std::move(label));
} }
void MainMenuUIManager::CollectRenderData() { void MainMenuUIManager::CollectRenderData() {
@@ -47,13 +46,6 @@ void MainMenuUIManager::CollectRenderData() {
} }
} }
void MainMenuUIManager::updateMousePositon(int logicalX, int logicalY) {
std::string pos = std::to_string(logicalX) + " " + std::to_string(logicalY);
m_labels[makeHash("MousePositionLabel")]->setText(pos);
}
const UIRenderData& MainMenuUIManager::getUIRenderData() { const UIRenderData& MainMenuUIManager::getUIRenderData() {
CollectRenderData(); CollectRenderData();

View File

@@ -19,7 +19,7 @@ public:
void CollectRenderData() override; void CollectRenderData() override;
void updateMousePositon(int logicalX, int logicalY) override;
void handleClick(int logicalX, int logicalY); void handleClick(int logicalX, int logicalY);