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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
Load config using JSON
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@@ -9,11 +9,11 @@ struct WindowConfig {
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640x360 逻辑分辨率(窗口大小的1/2)
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画面更高清晰
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*/
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int logicalWidth = 640;
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int logicalHeight = 360;
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std::string windowTitle = "孢子棋";
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int width = 320 * 4; // 初始窗口宽度(像素)
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int height = 180 * 4; // 初始窗口高度(像素)
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std::string title = "孢子棋";
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bool vsync = true;
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int scale = 2;
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/*
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@@ -24,6 +24,12 @@ struct WindowConfig {
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*/
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} ;
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struct RenderConfig {
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int logicalWidth = 640;
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int logicalHeight = 360;
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int scale = 2;
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};
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// 获取棋盘渲染区域信息(用于坐标转换)
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struct BoardArea {
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int x, y; // 左上角像素坐标
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@@ -42,8 +48,7 @@ namespace UI
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constexpr int FontHeight = 8;
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constexpr int LogicalWidth = 640;
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constexpr int LogicalHeight = 360;
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constexpr int StartWindowWidth = 320 * 4; // 初始窗口宽度(像素)
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constexpr int StartWindowHeight = 180 * 4; // 初始窗口高度(像素)
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// 字体大小(逻辑像素)
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constexpr int DIALOG_FONT_SIZE = 14;
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constexpr int UI_SMALL_FONT_SIZE = 8;
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@@ -73,4 +78,9 @@ struct Viewport {
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// 逻辑画面被放大后,在窗口中的位置和大小
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// 用于 SDL_RenderTexture / 输入坐标转换
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SDL_FRect dst{};
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};
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struct Config {
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WindowConfig window;
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RenderConfig render;
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};
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