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fix: resolve connection failure when join game UI is opened prematurely
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@@ -215,5 +215,7 @@ void SceneManager::destoryQuitedScene() {
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const auto info = typeid(*m_quitedScene.get()).name();
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m_quitedScene.reset();
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std::cout << "SceneManager: " << info << " destroyed\n";
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/*
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对于onlinegamescene,在点击quit之后,因为对象没销毁,把点击操作传到了对方,一起退出了
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*/
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}
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