fix: resolve connection failure when join game UI is opened prematurely

This commit is contained in:
2026-01-05 19:53:09 +08:00
parent 432f6ecc85
commit 291074c2b5
3 changed files with 48 additions and 14 deletions

View File

@@ -215,5 +215,7 @@ void SceneManager::destoryQuitedScene() {
const auto info = typeid(*m_quitedScene.get()).name();
m_quitedScene.reset();
std::cout << "SceneManager: " << info << " destroyed\n";
/*
对于onlinegamescene在点击quit之后因为对象没销毁把点击操作传到了对方一起退出了
*/
}