Use GameScene to control render

This commit is contained in:
2025-12-06 18:39:40 +08:00
parent 995c01bd8c
commit 32eb465f39
9 changed files with 148 additions and 44 deletions

View File

@@ -0,0 +1,21 @@
#pragma once
#include "scenes/base/Scene.h"
#include "graphics/GameRenderer.h"
#include "graphics/CoordinateConverter.h"
#include "game/GameSession.h"
#include <memory>
class GameScene : public Scene {
public:
GameScene();
~GameScene();
void onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT) override;
void update() override;
void render() override;
void handleClick(float screenX, float screenY) override;
private:
std::unique_ptr<GameRenderer> m_renderer;
std::unique_ptr<CoordinateConverter> m_CoordinateConverter;
std::unique_ptr<GameSession> m_gameSession;
};