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Use GameScene to control render
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@@ -1,10 +1,5 @@
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#pragma once
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namespace ui {
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// 获取棋盘渲染区域信息(用于坐标转换)
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struct BoardArea {
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int x, y; // 左上角像素坐标
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int cellSize; // 每格像素大小
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int rows, cols; // 行列数
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};
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}
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