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feat: add texture destory function
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@@ -71,7 +71,12 @@ void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRendere
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m_boardRenderer->setBoard(m_gameSession->getBoard());
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m_gameSession->setGamePieceEventCallback(
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[this](GamePieceEvent evnet, int row, int col) {
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std::cout << "GameScene: recevie the event piece at " << row << " " << col << "\n";
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m_boardRenderer->handleGamePieceEvent(evnet, row, col);
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}
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);
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}
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