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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
fix: memory access crash in select animation
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@@ -18,7 +18,11 @@ BoardRenderer::BoardRenderer(int WIDTH, int HEIGHT, SDL_Renderer* renderer, Text
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BoardRenderer::~BoardRenderer() {
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m_pieceAnimation.grow.clear();
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m_pieceAnimation.move.clear();
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m_pieceAnimation.fight.clear();
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m_pieceAnimation.select.clear();
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std::cout << "BoardRenderer destory\n";
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}
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bool BoardRenderer::initialize() {
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@@ -125,6 +129,11 @@ void BoardRenderer::updateFightAnimation(float deltaTime) {
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void BoardRenderer::updateSelectedAnimation(float deltaTime) {
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// 累加时间,限制不超过总时长
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if (m_pieceAnimation.select.empty()) {
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return; // 没有选中动画,直接退出
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}
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auto selectAnimation = m_pieceAnimation.select.begin();
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selectAnimation->currentTime += deltaTime;
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if (selectAnimation->currentTime > selectAnimation->duration) {
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