mirror of
https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
Added UI class and UI rendering class
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@@ -18,12 +18,25 @@ bool GameApplication::initialize() {
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SDL_Log("无法初始化 SDL_ttf: %s", SDL_GetError());
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return false;
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}
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// 输入管理
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m_inputManager = std::make_unique<InputManager>();
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// 窗口管理
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m_windowManager = std::make_unique<WindowManager>();
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m_windowManager->Initialize(m_config);
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m_sceneManager = std::make_unique<SceneManager>(m_windowManager->GetRenderer());
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// 字体管理
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m_fontManager = std::make_unique<FontManager>();
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// 文字渲染
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m_textRenderer = std::make_unique<TextRenderer>(m_windowManager->GetRenderer(), m_fontManager.get());
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m_uiRenderer = std:: make_unique<UIRenderer>(m_windowManager->GetRenderer(), m_textRenderer.get());
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// 场景管理
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m_sceneManager = std::make_unique<SceneManager>(m_windowManager->GetRenderer(), m_uiRenderer.get());
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return true;
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}
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@@ -5,7 +5,10 @@
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#include "scenes/base/SceneManager.h"
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#include "input/InputManager.h"
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#include "utils/Config.h"
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#include <SDL3_ttf/SDL_ttf.h>
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#include "graphics/font/TextRenderer.h"
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#include "graphics/font/FontManager.h"
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class GameApplication {
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private:
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@@ -14,6 +17,10 @@ private:
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std::unique_ptr<WindowManager> m_windowManager;
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std::unique_ptr<SceneManager> m_sceneManager;
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std::unique_ptr<InputManager> m_inputManager;
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std::unique_ptr<FontManager> m_fontManager;
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std::unique_ptr<TextRenderer> m_textRenderer;
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std::unique_ptr<UIRenderer> m_uiRenderer;
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GameConfig m_config;
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public:
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