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https://github.com/zhenyan121/SporeBG-Conid.git
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Added UI class and UI rendering class
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@@ -8,7 +8,7 @@
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#include <unordered_map>
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class SceneManager {
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public:
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SceneManager(SDL_Renderer* renderer);
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SceneManager(SDL_Renderer* renderer, UIRenderer* uiRenderer);
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~SceneManager();
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void PushScene(const std::string& sceneName, std::unique_ptr<Scene> scene);
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@@ -20,6 +20,8 @@ public:
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private:
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SDL_Renderer* m_renderer;
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UIRenderer* m_uiRenderer;
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std::unique_ptr<Scene> m_scene;
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// 用栈的形式来存储场景
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std::stack<std::unique_ptr<Scene>> m_scenes;
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