Added UI class and UI rendering class

This commit is contained in:
2025-12-11 16:46:54 +08:00
parent 7b098e0542
commit 6637d0f850
15 changed files with 459 additions and 19 deletions

View File

@@ -3,19 +3,27 @@
#include "graphics/GameRenderer.h"
#include "graphics/CoordinateConverter.h"
#include "game/GameSession.h"
#include "graphics/ui/UIRenderer.h"
#include "ui/managers/GameUIManager.h"
#include <memory>
class GameScene : public Scene {
public:
GameScene();
~GameScene();
void onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT) override;
void onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer) override;
void update() override;
void render() override;
void handleClick(float screenX, float screenY) override;
private:
std::unique_ptr<GameRenderer> m_renderer;
std::unique_ptr<GameRenderer> m_gameRenderer;
std::unique_ptr<CoordinateConverter> m_CoordinateConverter;
std::unique_ptr<GameSession> m_gameSession;
std::unique_ptr<GameUIManager> m_gameUIManager;
};