refactor: improve scene onEnter logic

This commit is contained in:
2026-02-13 20:59:46 +08:00
parent bdcaa8547d
commit 6a24decd17
13 changed files with 39 additions and 41 deletions

View File

@@ -11,7 +11,7 @@ public:
GameScene();
~GameScene();
void onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer, TextureManager* textureManager, CoreData* coreData) override;
void onEnter(CoreData* coreData) override;
void update() override;
void renderWorld() override; // 逻辑世界