diff --git a/src/core/Game.cpp b/src/core/GameSession.cpp similarity index 89% rename from src/core/Game.cpp rename to src/core/GameSession.cpp index ec153bd..92be698 100644 --- a/src/core/Game.cpp +++ b/src/core/GameSession.cpp @@ -1,24 +1,24 @@ -// src/core/Game.cpp -#include "Game.h" +// src/core/GameSession.cpp +#include "GameSession.h" -Game::Game() +GameSession::GameSession() { m_board = std::make_unique(7, 7); } -Game::~Game() { +GameSession::~GameSession() { cleanup(); } //清理资源 -void Game::cleanup() { +void GameSession::cleanup() { } -bool Game::initialize() { +bool GameSession::initialize() { // 初始化游戏特定资源(棋盘、棋子等) if (!m_board->initialize()) { return false; @@ -33,21 +33,21 @@ bool Game::initialize() { return true; } -void Game::resetActionableComponents() { +void GameSession::resetActionableComponents() { m_actionableComponents = m_board->getAllPlayerComponent(m_currentPlayer); } -void Game::resetOldPieceIDtoComponent() { +void GameSession::resetOldPieceIDtoComponent() { m_oldPieceIDtoComponentID = m_board->getALLPiecetoComponent(); } -void Game::setPlayerAction(ActionType type) { +void GameSession::setPlayerAction(ActionType type) { m_currentActionType = type; } -bool Game::executeAction(int toRow, int toCol) { +bool GameSession::executeAction(int toRow, int toCol) { auto [fromRow, fromCol] = *m_seletedPiece; if (m_currentActionType == ActionType::GROW) { if (Rule::canGrow(m_board.get(), fromRow, fromCol, toRow, toCol, m_currentPlayer)) { @@ -80,7 +80,7 @@ bool Game::executeAction(int toRow, int toCol) { } -void Game::markComponentAsUsed(int componentID) { +void GameSession::markComponentAsUsed(int componentID) { std::cout << "try erase the componentID is " << componentID <<"\n"; int num = m_actionableComponents.erase(componentID); if (num == 1) { @@ -90,15 +90,15 @@ void Game::markComponentAsUsed(int componentID) { } } -PlayerID Game::getCurrentPlayer() const { +PlayerID GameSession::getCurrentPlayer() const { return m_currentPlayer; } -void Game::printBoard() const { +void GameSession::printBoard() const { m_board->printBoard(); } -void Game::nextTurn() { +void GameSession::nextTurn() { std::cout << "switch to " << ((m_currentPlayer == PlayerID::P1) ? "P2" : "P1") << "\n"; m_seletedPiece = std::nullopt; m_currentPlayer = (m_currentPlayer == PlayerID::P1) ? PlayerID::P2 : PlayerID::P1; @@ -108,7 +108,7 @@ void Game::nextTurn() { m_currentActionType = ActionType::GROW; } -bool Game::handleCoordinateInput(int row, int col) { +bool GameSession::handleCoordinateInput(int row, int col) { // 如果当前没有选择棋子就选择棋子 if (m_seletedPiece == std::nullopt) { if (!Rule::canbeSelect(m_board->getPieceAt(row, col), m_currentPlayer)) { @@ -185,7 +185,7 @@ bool Game::handleCoordinateInput(int row, int col) { } -int Game::getOldComponentID(int row, int col) { +int GameSession::getOldComponentID(int row, int col) { int pieceID = m_board->getPieceID(row, col); auto it = m_oldPieceIDtoComponentID.find(pieceID); //for (auto [pieceID, y] : m_oldPieceIDtoComponentID) diff --git a/src/core/Game.h b/src/core/GameSession.h similarity index 96% rename from src/core/Game.h rename to src/core/GameSession.h index c05537c..8b64013 100644 --- a/src/core/Game.h +++ b/src/core/GameSession.h @@ -9,7 +9,7 @@ -class Game { +class GameSession { private: std::unique_ptr m_board; PlayerID m_currentPlayer = PlayerID::P1; @@ -23,8 +23,8 @@ private: public: - Game(); - ~Game(); + GameSession(); + ~GameSession(); void cleanup(); bool initialize(); //获取当前玩家的拥有的组件 diff --git a/src/core/testcore.cpp b/src/core/testcore.cpp index e31a2e1..eee6dc7 100644 --- a/src/core/testcore.cpp +++ b/src/core/testcore.cpp @@ -1,9 +1,9 @@ // main.cpp -#include "Game.h" +#include "GameSession.h" #include int main() { - Game game; + GameSession game; if (!game.initialize()) { std::cerr << "Failed to initialize game.\n"; return -1;