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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
feat: add round display
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@@ -50,14 +50,15 @@ bool GameApplication::initialize() {
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m_windowManager->GetRenderer(),
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m_windowManager->GetWindow(),
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//m_inputManager->GetInputState(),
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m_uiRenderer.get()
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m_uiRenderer.get(),
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m_coreData.debugData
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);
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m_debugManager->initialize();
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// 材质管理
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m_textureManager = std::make_unique<TextureManager>(m_windowManager->GetRenderer());
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// 场景管理,传入窗口句柄以便 SceneManager 能获取窗口尺寸
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m_sceneManager = std::make_unique<SceneManager>(m_windowManager->GetRenderer(), m_uiRenderer.get(), m_windowManager->GetWindow(), m_textureManager.get());
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m_sceneManager = std::make_unique<SceneManager>(m_windowManager->GetRenderer(), m_uiRenderer.get(), m_windowManager->GetWindow(), m_textureManager.get(), m_coreData);
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if (!m_sceneManager->initialize()) {
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SDL_Log("SceneManager 初始化失败!");
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return false;
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