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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
feat: add round display
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@@ -53,10 +53,10 @@ void GameScene::handleBoardClick(int row, int col) {
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m_gameSession->printBoard();
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}
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void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer, TextureManager* textureManager){
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void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer, TextureManager* textureManager, CoreData* coreData){
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m_renderer = renderer;
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m_uiRenderer = uiRenderer;
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m_coreData = coreData;
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// 使用工厂方法创建UIManager
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m_gameUIManager = createUIManager();
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m_gameUIManager->init();
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@@ -129,6 +129,7 @@ void GameScene::handleClick(int logicalX, int logicalY) {
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} else {
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SDL_Log("invail cilck aera!");
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}
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m_coreData->debugData.round = m_gameSession->getRound();
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}
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