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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 14:24:10 +08:00
feat: add round display
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@@ -4,10 +4,11 @@ MainMenuScene::MainMenuScene() {
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// 构造函数实现
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}
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void MainMenuScene::onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer, TextureManager* textureManager) {
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void MainMenuScene::onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer, TextureManager* textureManager, CoreData* coreData) {
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// 进入场景时的初始化逻辑
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m_renderer = renderer;
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m_uiRenderer = uiRenderer;
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m_coreData = coreData;
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m_mainMenuUIManager = std::make_unique<MainMenuUIManager>(
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[this](const std::string& sceneName) {
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if (m_eventCallback) {
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@@ -8,7 +8,7 @@ public:
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~MainMenuScene() override = default;
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// 实现 Scene 接口
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void onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer, TextureManager* textureManager) override;
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void onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer, TextureManager* textureManager, CoreData* coreData) override;
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void onExit() override;
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void update() override;
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