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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
Added a lots of the file to write the pixel game but due to some problem ,i dicide to change sdl3 to sfml,a more modern lib
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@@ -3,11 +3,22 @@
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// 统一管理配置
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struct GameConfig {
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int windowWidth = 1600;
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int windowHeight = 900;
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/*
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tileSize: 16x16 每个格子的逻辑大小(像素)
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屏幕 = 20 × 11 tiles = 320x176 逻辑分辨率
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*/
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int logicalWidth = 320;
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int logicalHeight = 180;
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std::string windowTitle = "孢子棋";
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bool vsync = true;
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int uiScale = 2;
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int scale = 2;
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/*
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1280x720 scale 4
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1920x1080 scale 6
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2560x1440 scale 8
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3840x2160 scale 12
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*/
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} ;
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// 获取棋盘渲染区域信息(用于坐标转换)
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@@ -15,4 +26,22 @@ struct BoardArea {
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int x, y; // 左上角像素坐标
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int cellSize; // 每格像素大小
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int rows, cols; // 行列数
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};
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};
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// ui 相关常量
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namespace UI
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{
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constexpr int TopBarHeight = 16;
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constexpr int HotbarHeight = 32;
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constexpr int ButtonSize = 16;
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constexpr int SlotSize = 16;
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constexpr int PanelPadding = 4;
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constexpr int FontHeight = 8;
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constexpr int StartWindowWidth = 320 * 4; // 初始窗口宽度(像素)
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constexpr int StartWindowHeight = 180 * 4; // 初始窗口高度(像素)
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// 字体大小(逻辑像素)
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constexpr int DIALOG_FONT_SIZE = 14;
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constexpr int UI_SMALL_FONT_SIZE = 8;
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constexpr int UI_NORMAL_FONT_SIZE = 12;
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constexpr int UI_LARGE_FONT_SIZE = 16;
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}
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