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Using WindowManager to begin and end frame
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@@ -53,10 +53,13 @@ SDL_AppResult GameApplication::handleInputEvent(SDL_Event* event) {
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m_sceneManager->handleClickCurrent(input.mouseCilckOn);
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}
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m_sceneManager->handleMousePosition(input.mouseCurrentPosition);
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m_windowManager->setFullscreen(input.isFullscreen);
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return result;
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}
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void GameApplication::run() {
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m_windowManager->Clear();
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m_sceneManager->updateCurrent();
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m_sceneManager->renderCurrent();
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m_windowManager->Present();
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}
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