Using WindowManager to begin and end frame

This commit is contained in:
2025-12-19 22:47:18 +08:00
parent c8ab71738a
commit 96b005e2ef
9 changed files with 19 additions and 11 deletions

View File

@@ -33,7 +33,7 @@ void GameScene::update() {
}
void GameScene::render() {
beginFrame();
m_boardRenderer->drawBackground();
m_boardRenderer->drawBoard();
@@ -41,7 +41,7 @@ void GameScene::render() {
m_boardRenderer->drawMovementRange();
m_boardRenderer->renderBlackOverlay();
m_uiRenderer->renderUI(m_gameUIManager->getUIRenderData());
endFrame();
}
void GameScene::handleClick(float screenX, float screenY) {