Using WindowManager to begin and end frame

This commit is contained in:
2025-12-19 22:47:18 +08:00
parent c8ab71738a
commit 96b005e2ef
9 changed files with 19 additions and 11 deletions

View File

@@ -7,6 +7,7 @@ struct GameConfig {
int windowHeight = 900;
std::string windowTitle = "孢子棋";
bool vsync = true;
int uiScale = 2;
} ;
// 获取棋盘渲染区域信息(用于坐标转换)