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Using WindowManager to begin and end frame
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@@ -7,6 +7,7 @@ struct GameConfig {
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int windowHeight = 900;
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std::string windowTitle = "孢子棋";
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bool vsync = true;
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int uiScale = 2;
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} ;
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// 获取棋盘渲染区域信息(用于坐标转换)
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