Add automatic update Button rect function

This commit is contained in:
2025-12-13 16:04:30 +08:00
parent 9715e23215
commit a62b73027b
3 changed files with 12 additions and 1 deletions

View File

@@ -11,7 +11,7 @@ GameScene::~GameScene() {
void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer){
m_renderer = renderer;
m_uiRenderer = uiRenderer;
m_gameUIManager = std::make_unique<GameUIManager>();
m_gameUIManager = std::make_unique<GameUIManager>(renderer, uiRenderer->getTextRenderer());
m_gameUIManager->init();
m_gameRenderer = std::make_unique<GameRenderer>(WIDTH, HEIGHT, renderer);
m_gameSession = std::make_unique<GameSession>();
@@ -49,3 +49,7 @@ void GameScene::handleClick(float screenX, float screenY) {
SDL_Log("invail cilck aera!");
}
}
void GameScene::renderMousePosition(float x, float y) {
m_gameUIManager->UpdateMousePositon(x, y);
}