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Added GameOver Scene
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@@ -21,6 +21,7 @@ private:
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// 如果操作执行成功就从
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void markComponentAsUsed(int componentID);
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GameState m_gameState = GameState::GAME_RUNING;
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public:
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GameSession();
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@@ -55,4 +56,6 @@ public:
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ActionType getCurrentActionType() const;
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GameState getGameState() const;
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};
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