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https://github.com/zhenyan121/SporeBG-Conid.git
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Add ConnectedComponentManager
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@@ -1,10 +1,10 @@
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#include "Render.h"
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Renderer::Renderer(int WIDTH, int HEIGHT) : Width(WIDTH), Height(HEIGHT) {
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Renderer::Renderer(int WIDTH, int HEIGHT) : m_Width(WIDTH), m_Height(HEIGHT) {
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}
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Renderer::Renderer() : Width(1600), Height(900) {
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Renderer::Renderer() : m_Width(1600), m_Height(900) {
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}
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@@ -17,8 +17,8 @@ bool Renderer::initialize() {
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// 创建窗口(支持高DPI和横屏)[3,4](@ref)
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m_window = SDL_CreateWindow(
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"孢子棋", // 窗口标题,显示在标题栏上
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Width, // 窗口的逻辑宽度(例如 800),用于统一布局,不受屏幕 DPI 影响
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Height, // 窗口的逻辑高度(例如 600)
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m_Width, // 窗口的逻辑宽度(例如 800),用于统一布局,不受屏幕 DPI 影响
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m_Height, // 窗口的逻辑高度(例如 600)
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SDL_WINDOW_HIGH_PIXEL_DENSITY | // 启用高像素密度支持(HiDPI/Retina),确保在高分屏上画面清晰
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SDL_WINDOW_RESIZABLE // 允许用户调整窗口大小(可拉伸)
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);
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@@ -38,10 +38,10 @@ bool Renderer::initialize() {
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// 设置逻辑呈现模式,实现分辨率自适应[3](@ref)
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SDL_SetRenderLogicalPresentation(m_renderer,
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Width,
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Height,
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m_Width,
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m_Height,
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SDL_LOGICAL_PRESENTATION_LETTERBOX);
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SDL_SetWindowSize(m_window, Width, Height);
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SDL_SetWindowSize(m_window, m_Width, m_Height);
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return true;
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}
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@@ -7,8 +7,8 @@ class Renderer
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private:
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SDL_Window* m_window = nullptr;
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SDL_Renderer* m_renderer = nullptr;
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int Width;
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int Height;
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int m_Width;
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int m_Height;
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public:
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Renderer(int WIDTH, int HEIGHT);
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Renderer();
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