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refactor: switch piece rendering from direct draws to texture system
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@@ -53,12 +53,17 @@ bool GameApplication::initialize() {
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m_uiRenderer.get()
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);
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m_debugManager->initialize();
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// 材质管理
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m_textureManager = std::make_unique<TextureManager>(m_windowManager->GetRenderer());
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// 场景管理,传入窗口句柄以便 SceneManager 能获取窗口尺寸
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m_sceneManager = std::make_unique<SceneManager>(m_windowManager->GetRenderer(), m_uiRenderer.get(), m_windowManager->GetWindow());
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m_sceneManager = std::make_unique<SceneManager>(m_windowManager->GetRenderer(), m_uiRenderer.get(), m_windowManager->GetWindow(), m_textureManager.get());
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if (!m_sceneManager->initialize()) {
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SDL_Log("SceneManager 初始化失败!");
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return false;
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}
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return true;
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}
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