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https://github.com/zhenyan121/SporeBG-Conid.git
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refactor: switch piece rendering from direct draws to texture system
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@@ -53,7 +53,7 @@ void GameScene::handleBoardClick(int row, int col) {
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m_gameSession->printBoard();
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}
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void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer){
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void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer, TextureManager* textureManager){
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m_renderer = renderer;
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m_uiRenderer = uiRenderer;
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@@ -64,7 +64,7 @@ void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRendere
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this->restartGame();
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});
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m_boardRenderer = std::make_unique<BoardRenderer>(WIDTH, HEIGHT, renderer);
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m_boardRenderer = std::make_unique<BoardRenderer>(WIDTH, HEIGHT, renderer, textureManager);
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m_gameSession = std::make_unique<GameSession>();
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m_CoordinateConverter = std::make_unique<CoordinateConverter>(renderer);
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m_gameSession->initialize();
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