refactor: switch piece rendering from direct draws to texture system

This commit is contained in:
2026-01-15 16:43:17 +08:00
parent cddf8d5e0b
commit d65d4241f4
14 changed files with 47 additions and 22 deletions

View File

@@ -53,7 +53,7 @@ void GameScene::handleBoardClick(int row, int col) {
m_gameSession->printBoard();
}
void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer){
void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer, TextureManager* textureManager){
m_renderer = renderer;
m_uiRenderer = uiRenderer;
@@ -64,7 +64,7 @@ void GameScene::onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRendere
this->restartGame();
});
m_boardRenderer = std::make_unique<BoardRenderer>(WIDTH, HEIGHT, renderer);
m_boardRenderer = std::make_unique<BoardRenderer>(WIDTH, HEIGHT, renderer, textureManager);
m_gameSession = std::make_unique<GameSession>();
m_CoordinateConverter = std::make_unique<CoordinateConverter>(renderer);
m_gameSession->initialize();