refactor: switch piece rendering from direct draws to texture system

This commit is contained in:
2026-01-15 16:43:17 +08:00
parent cddf8d5e0b
commit d65d4241f4
14 changed files with 47 additions and 22 deletions

View File

@@ -11,7 +11,7 @@ public:
GameScene();
~GameScene();
void onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer) override;
void onEnter(SDL_Renderer* renderer, int WIDTH, int HEIGHT, UIRenderer* uiRenderer, TextureManager* textureManager) override;
void update() override;
void renderWorld() override; // 逻辑世界