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https://github.com/zhenyan121/SporeBG-Conid.git
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refactor: switch piece rendering from direct draws to texture system
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@@ -4,7 +4,7 @@ MainMenuScene::MainMenuScene() {
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// 构造函数实现
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}
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void MainMenuScene::onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer) {
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void MainMenuScene::onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer, TextureManager* textureManager) {
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// 进入场景时的初始化逻辑
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m_renderer = renderer;
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m_uiRenderer = uiRenderer;
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@@ -1,13 +1,14 @@
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#pragma once
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#include "scenes/base/Scene.h"
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#include "ui/managers/MainMenuUIManager.h"
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#include "graphics/texture/TextureManager.h"
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class MainMenuScene : public Scene {
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public:
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MainMenuScene();
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~MainMenuScene() override = default;
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// 实现 Scene 接口
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void onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer) override;
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void onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer, TextureManager* textureManager) override;
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void onExit() override;
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void update() override;
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