refactor: switch piece rendering from direct draws to texture system

This commit is contained in:
2026-01-15 16:43:17 +08:00
parent cddf8d5e0b
commit d65d4241f4
14 changed files with 47 additions and 22 deletions

View File

@@ -4,7 +4,7 @@ MainMenuScene::MainMenuScene() {
// 构造函数实现
}
void MainMenuScene::onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer) {
void MainMenuScene::onEnter(SDL_Renderer* renderer, int width, int height, UIRenderer* uiRenderer, TextureManager* textureManager) {
// 进入场景时的初始化逻辑
m_renderer = renderer;
m_uiRenderer = uiRenderer;