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Divide render into renderWorld and renderUI
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@@ -162,8 +162,12 @@ void SceneManager::updateCurrent() {
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}
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void SceneManager::renderCurrent() {
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if (m_scene) m_scene->render();
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void SceneManager::renderWorld() {
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if (m_scene) m_scene->renderWorld();
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}
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void SceneManager::renderUI() {
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if (m_scene) m_scene->renderUI();
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}
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std::pair<int, int> SceneManager::getWindowDimensions() const {
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